Crash Nitro Kart - Eredeti tervrajzok
Összeállította: BBC és Wickon, 2023-11-27
A cikk Charles Zembillas személyes blogjára publikált Crash Bandicoot 3: Warped-hoz fűződő rajzaiból és a hozzájuk kapcsolódó bejegyzéseiből került összeállításra BBC és Wickon által. Cikkünk negyedik része a Crash Nitro Kart karaktereit mutatja be.
Velo császár
Hét fejlődési szakaszon ment keresztül a karakter, mielőtt elnyerte végleges formáját:
1. rész
Here's a publishing first. I've dug up the development sketches for Crash Nitro Kart. This was the ninth game in the series I believe. It was published in 2003. I worked on it the year before in 2002. Almost all of the design development was done through my school as I organized a crew for this when I was contacted by Vicarious Visions out of Albany, New York. They produced the game.
My first assignment was to nail the lead bad guy. His name was Emperor Velo who was in control of an alien planet. I did a lot of design work for the character and the game. Most of it has never been seen before. I'll be including it among the extensive archive of art that I'll be getting out to the public. This is the first installment of Emperor Velo's development art. It began with this sketch.
When I create concept designs that will be modeled in a computer I sometimes include a sketch of the character from the side so the studio artists can get an idea as to what it will look like in profile. This drawing was included in my initial impression of Velo.
2. rész
The character of Emperor Velo was the first thing I delved into when work on Crash Nitro Kart commenced in 2002. These are the next group of concept sketches I came up with. I was going for the idea and the design and not really thinking in terms of someday exhibiting the work. Thus the looseness of the drawings. That's how I initially approach developing and exploring the look of a character. I focus on the conceptual design although drawing well is still an important priority that I keep in mind. First time these images have been published.
3. rész
As I progressed with my journey towards the character of the Emperor Velo for Crash Nitro Kart in 2002 I put down anything that came to mind looking for something that was unique and unusual. When you're in the process you're aware that most of what you're doing will be rejected. What you're looking for is the one sketch that gets a response that clears the path to a final design. First time these drawings have been published.
4. rész
Continuing with our journey of retracing the steps to Emperor Velo in Crash Nitro Kart from 2002. Of the next set of concept sketches the middle one below is the drawing that eventually led to the character. Although there were a few more ideas to follow it was the second image presented here that got the affirmative response from Vicarious Visions which eventually established his final look.
5. rész
These two drawings were among the development sketches for Emperor Velo on Crash Nitro Kart in 2002 that I was most pleased with. I didn't think the designs were right for the character but they topped off a good selection of concepts for Vicarious Visions to choose from. Artistically they were among the best of this group.
6. rész
Continuing with the saga of reaching a final design for Emperor Velo from Crash Nitro Kart in 2002. At this point in the character's development Vicarious Visions had focused their attention on one of the previous concept sketches I created. When things get to this point and a decision is made as to the look of the character the process becomes a matter of refinement. That's the case with these three drawings as we started to bear down on Velo.
7. rész
Here he is! Emperor Velo from Crash Nitro Kart in his glory from 2002. This is the concept sketch that nailed the character followed by the rotation drawings I came up with for the modelers at Vicarious Visions.
Nope, he doesn't have four arms as you see in the front and back views. What I did was something a bit unorthodox. Since he wore a cape I wanted to show how it draped over his body with his arms at his side. The extended arm position is a standard pose for rotations when the character is to be modeled for CG animation. Combining the relaxed arm pose helped define the look of the Velo as he would normally appear.
Igazi Velo
Here's the last entry in the series of design work involving the development of Emperor Velo from Crash Nitro Kart in 2002. If you're familiar with the character and the game then you know that the Velo you were seeing was not the real Velo. It was a mechanical version of this fellow. A weak little megalomaniac creature who needed a robotic illusion to control his minions. This is the original concept sketch followed by his rotation.
Itt van az utolsó alkotás a dizájnsorozat részeként, amit Velo császárhoz készítettem a Crash Nitro Kart-hoz 2002-ben. Ha ismered a karaktert és a játékot, akkor tudod, hogy a Velo, akit láttunk nem az igazi Velo. Egy mechanikus változata volt ennek a fickónak.
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